

General | ![]() 2G Network | : GSM 850 / 900 / 1800 / 1900 |
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3G Network | :HSDPA 2100 / 900 | |
Announced: | 2008, February | |
Status: | Coming soon. Exp. release 2008, Q3, Oct. 1st. |
Size | Dimensions | :103 x 55 x 18 mm, 92 cc |
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Weight: | 125 g |
Display | Type | :TFT, 16M colors |
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Size: | 240 x 320 pixels, 2.8 inches |
Ringtones | Type: | Polyphonic (64 channels), Monophonic, True Tones, MP3 | |
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Customization | Download | ||
Vibration: | Yes |
Memory | Phonebook: | Practically unlimited entries and fields, Photocall |
---|---|---|
Call records | :Detailed, max 30 days | |
Card slot: | microSD (TransFlash), up to 8GB | |
- Accelerometer sensor for auto-rotate - 16 GB internal memory - 128MB RAM, 256MB storage memory - Dual ARM 9 264 MHz CPU |
Data | GPRS: | Class 32, 107 / 64.2 kbps |
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HSCSD: | Yes | |
EDGE: | Class 32, 296 kbps; DTM Class 11, 177 kbps | |
3G: | HSDPA, 3.6 Mbps | |
WLAN: | Wi-Fi 802.11 b/g, UPnP technology | |
Bluetooth: | Yes, v2.0 with A2DP | |
Infrared port | :No | |
USB: | Yes, v2.0 microUSB |
Features | OS: | Symbian OS 9.3, S60 rel. 3.2 |
---|---|---|
Messaging | :SMS, MMS, Email, Instant Messaging | |
Browser: | WAP 2.0/xHTML, HTML, RSS reader | |
Games: | Downloadable | |
Colors: | Black | |
Camera: | 5 MP, 2592x1944 pixels, Carl Zeiss optics, autofocus, video(VGA 30fps), flash; secondary VGA videocall camera | |
- Built-in GPS receiver - A-GPS function - DVB-H TV broadcast receiver - Dual slide design - Java MIDP 2.0 - MP3/AAC/AAC+/eAAC+/WMA player - 3.5 mm audio output jack - TV out - Stereo FM Radio with RDS - Organizer - Office document viewer - T9 - Push to talk - Voice dial/memo - Built-in handsfree |
Battery | Standard battery, Li-Ion 950 mAh (BL-5F) | |
---|---|---|
Stand-by | :Up to 220 h | |
Talk time | :Up to 3 h 40 min |
DX11 will introduce new shader technology "that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor."The Microsoft spokesman said during one of their session in Gamefest 2008.
The Microsoft spokesman also said that DX11 will be compatible with DX10 and DX10.1 hardware (as well as new DX11 hardware), so gamers won't have to toss current hardware to play newer games.
When Microsoft made the last Direct3D transition, DX10 was not compatible with DX9 hardware.
Microsoft also said DX11 will also handle multi-threaded resource handling to allow for the exploitation of multi-core machines, support for tessellation and full Vista support.
An exact release date for DX11 is to be determined.