

DX11 will introduce new shader technology "that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor."The Microsoft spokesman said during one of their session in Gamefest 2008.
The Microsoft spokesman also said that DX11 will be compatible with DX10 and DX10.1 hardware (as well as new DX11 hardware), so gamers won't have to toss current hardware to play newer games.
When Microsoft made the last Direct3D transition, DX10 was not compatible with DX9 hardware.
Microsoft also said DX11 will also handle multi-threaded resource handling to allow for the exploitation of multi-core machines, support for tessellation and full Vista support.
An exact release date for DX11 is to be determined.
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