Showing posts with label Microsoft. Show all posts
Showing posts with label Microsoft. Show all posts

Friday, November 14, 2008

GEARS OF WAR 2: THE GOOD, THE BAD, THE WORST--A BLOGGER'S VIEW


With the game fully launched and the hype dying down the critics have done their job and trully GEARS OF WAR 2 is really a great game. But is it going to last on that gory? Oh! i mean glory. I bet it wont last that long. Why? Because the best games are just warming up for their own glorious release--Think Killzone 2, yes the game is currently at the stage where all and every one who bashed Sony for showing a preredered game demo in 2005 and calling it in-game are now whispering in their closet saying: so the Guerilla game guys are actually going to pull it off!!! Over a million copies of Gears of War 2 games have been sold across the globe and played by its fans but over all the needling feeling of some thing more creeps in after playing a game like this. For one every successful Horde match completed, there are Matchmaking sessions so painful, that they make the gamer so restless they feel like watching a TV Soap. And for a game coming from a well respected Game engine designer and game developer as EPIC GAMES it's sad to say that the Character animation of Gears 2 didn't do much to showcase the strenght of the Unreal Engine--remerber there was so much talk about the engine working with Natural motion early this year. Obviously, the Guerilla guys have done a better job with the Killzone 2 character animation system.

Graphic wise: the graphic is bleedingly cool--I love it!!!

Gameplay wise: I think the game was cool, but I believe can be done to improve the next instalment.

Story wise : I think it was better than Gears one. And I think many will agree with me on that.

Color: the colors were not too bad the grays, browns and combinations of the same, Yes I liked it but I will like to see something better come the next instalment. So that is all from me for now-- with this little criticism of mine I hope the all combined voice of every one who loved to play the game enough to write something about it will help shape the way the game will look like and play like come the next instalment--GEARS OF WAR 3.

Saturday, July 26, 2008

MICROSOFT DIRECT X 11-WHAT IT HAS COMING FOR US ALL


In the not too distant years ago when DirectX 10 just launched ( some time in the late 2006 with the release of Windows Vista), things were looking like nothing better than this API could come out of Microsoft until another five years but lo an behold at Seattle-based Gamefest 2008 on Tuesday, Microsoft was touting the latest addition to its API suite.

DX11 will introduce new shader technology "that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor."The Microsoft spokesman said during one of their session in Gamefest 2008.

The Microsoft spokesman also said that DX11 will be compatible with DX10 and DX10.1 hardware (as well as new DX11 hardware), so gamers won't have to toss current hardware to play newer games.

When Microsoft made the last Direct3D transition, DX10 was not compatible with DX9 hardware.

Microsoft also said DX11 will also handle multi-threaded resource handling to allow for the exploitation of multi-core machines, support for tessellation and full Vista support.

An exact release date for DX11 is to be determined.

The last time Direct3D transition, DX10 was not compatible with DX9 hardware.